Blinding lights at night are a problem. They can reduce NPC safety, blind people during combat and cause a myriad of other issues.
For this reason, the following limitation will be placed on any light handheld or aimable light used between sundown and 9pm. This includes carried or mounted lights, such as flashlights, gun lights, headlamps, etc. It does not include camping lanterns or the fixed lights owned by the site (which should not be adjusted by the players).Lights must be 500 lumens or lower. No ultrabrights. Must be colored red, either built that way or by adding red film to the lens. Green is acceptable if it is on a light built to be night vision friendly light with an appropriately dark green filter. Using lights of any color to blind someone as a defense during combat is not allowed. Doing so will be considered putting another player in danger, and will be handled as a disciplinary issue. Any light that the staff considers blinding will be taken off the field even if it abides by all these rules.
In the case of an emergency or while moving out of character through dark areas not anywhere near or in an action area, a white light can be used. However, that light must be kept aimed at the ground in front of you. Casting them across the play area is not acceptable.
In general, you can figure out when and how a light runs the chance of blinding someone. Don't do that.
Game 1: September 19th - 20th, 2015
Game 2: November 7th - 8th, 2015
Game 3: January 9th-10th, 2016
Pictures and Videos
These text transmissions are intercepted by planetary transceivers the day before game
ECHO ECHO can you read
I read. We can talk finally.
Rerouting through the ground 2 ship loop, bypassing the system security
Long trip to talk from one side of a ship to another
Can anyone on surface read us
If there are any. Locked out of that section. Not sure. The filter protocol on this means we can only read each other.
Better than trying to use that chess program. What was that doing on a security subsystem anyway?
You think that was just a chess game? You are pretty innocent.
According to you, I am not anything but a good fake of the person I think I was.
So how do we wake up the rest of them
I am working on it. The Congress is designed to be awakened by a Con Directorate access code after initial drop. It has not been broadcast. So, no one is down there or no one knew to do it. And even if they did, the Spire Network is in some sort of security stand-by mode that would have to be bypassed to enter the code.
Great. So we cant do it from up here.
Right. I am working on it.
Well, let me know. All systems seem to be functional, but I cannot access the AI Core to find out what the hell is going on.
Will do. I will be in touch.
Home Turf part 1
Gray started loading his stuff into his truck after a minute or two, CAL chimed back in “ SIR there's a message for you on this and there's is a memory program as well …. Would you like to play the message ?”
“ yes CAL ..” said Gray
Gray ducked back into the house just as loud beeping sound and a voice said.
“ Gray… if this is you please go to my room.” said the voice
Gray looked around the main hall way for a person or stereo and the voice shot out again.
“I get that you're confused but we don't have the time please go to my room,it’s the third door down from the front door, Please hurry .” spoke the voice
Gray looked at his arm “ CAL is that the recording or did something take over your programming?”
CAL responded “ i don’t see any intrusive programs but there does seem to be something running that i can’t identify. I guess we should follow what he wants.”
Gray nodded and walked to the third room and entered.
The room was filled computer parts old clothes and was just a mess Looking like someone had move stuff looking for something.
As gray was thinking why he was following a strange voice a hologram digitized into center of the room a young man wearing green pants and very odd looking vest fill the center of the room.
“hello Gray .. you might know me but all the same I'm Shilo Parker, and if this program is active mean I've passed on without passing on information.” spoke shilo
Gray walked around the hologram wondering how it was turning and smiling at him “CAL can you analyze this program?”
The hologram spoke “no need brother this program is running a predictive algorithm bordering on A.I. programming believe me it took along time to make but I'm very proud of it… but onto why we're here , someone in UEA be snooping into dad old research looking for something call zephyr … I guess you could say I did goofed up and pulled all the files and hid them some of them inside this program and the rest I gave to trusted family member… if I'm gone she in big trouble, please brother find her and save her..”
The hologram changed and a young girl no more than 15 or 16 long brown hair and wear similar vest took the place of shilo this picture was different it being a flat image with the name Sara Dugan
the voice of Shilo came back “I need to have your command access code to active her tracker please confirm.”
Gray looked at Cal’s sprite “any problems with this cal?”
“ a few minor but nothing that would be fixable with little computation time. Let me scan it again sir” CAL sprite dimmed as he re check the holo program
“the program is secured for now I will say your brother was one smart kid… see no reason you couldn't use your administrator code, it is for good of the settlement .”
Gray sighed “ ok Shilo you ready ?”
Shilo hologram nodded
“Administrator Gray Spyder access code , Victor, lima,Bravo, 4,1,1, George, Ida, Nora, Nora, Ida, Nora ,George, Susan”
Shilo hologram flickered and a new folder appear along with active GPS location of Sara on Gray's scanner display.
Shilo voice rung out again “ I'm sorry brother I wish I could have known you better, the tribe is all I had but if I had one wish it would be to share my memories with you the good and bad and the long line of awesome tribe traditions. with that said this program was created by having my brain scanned to better give you answers I think it saved most of my memories please pass them on if you can…good bye brother I will miss you… until we meet again… farewell..Two feather.”
The hologram light left the room making to dark the soft tears of Gray glistened in Cal’s sprite light
After min or so Cal spoke “Sir might I say something?”
“yes CAL what is it?” gray said softly
The hologram of shilo reappeared but Cal’s voice spoke “ you know sir I’ve been studied this hologram and the coding for this hologram is very odd somehow he planted these zephyr file into the holo image it self, very clever indeed only a computer genius or an AI would catch it … let me re set holo files to the right format and start uncompressing it shouldn't take long.”
Gray look at the hologram of his brother , and gesture his metal hand to his face as to try and touch it..
“Sir he must have know this was going happen or he wouldn't have made this… I know it's not going help much but he choose this way and if you hurry we can help this Sara dugan before the same thing happens to her.”said Cal
Gray turned to leave the room
“Cal can you work on the files if we leave here? And can you pull up up the profile and all current data we have Sara dugan” ask Gray
“I sure can...on both accounts.” replied Cal
“Then let's go we have very little time before we have to leave.”
This is something that isn't urgent, but a suggestion for a future app update:
So we get hit by a clicker, hit the app, and know we're going to die in X minutes if we're not helped. We endeavor to roleplay a significant enough injury that bleedout in X minutes is appropriate, only to find when getting medical treatment that in fact it's a very minor wound; and we are clearly hypochondriacs.
Would it be possible to "grade" the injury for the player to help our roleplaying it accurately? Understanding that even a minor wound can bleed out in the time allotted, and slows you down to the wedding walk, but knowing whether we should be gritting our teeth or wailing in pain would be helpful.
Headshots or even aiming your weapon at someone's head is strictly not allowed (as in actually intentionally aiming to fire a nerf dart at someone's head). If you're looking for a "killing blow" mechanism:
A finishing blow may be dealt to an incapacitated character. A character delivering a finishing
blow must lean over the target and take 5 seconds to line up a final killing strike to the chest.
This may be interrupted by taking damage or by someone tapping the weapon used in the
finishing blow out of the way.
The result of a finishing blow is handled by the app, but they are bleeding out very quickly. It
takes an extremely skilled and lucky doctor to have a chance to bring a character back after a
finishing blow, with a steep recovery time. It is the most difficult wound to successfully heal,
and will always result in a death if not treated."
Right now there's no way to ambush someone and kill them like you're describing, but remember that it only takes one shot to take out any player (most beasts on Medina will take well more than one round, however). It may not kill the player, but they can be captured and incapacitated once they are wounded and they could receive a finishing blow at that time.
Props and Costuming
Found these for $20. Mini salt and pepper shakers. Are about the diameter of a quarter and 6" long. You use them one handed and press the plunger down to grind your salt and pepper.
I am going to jazz them up with some medical and sci-fi looking stickers and add either colored translucent plastic or make a small ring of multi colored vials for the glass area to represent liquid/various anti-toxin choices. Bonus in that the grinder rod actually extends out of the tube and makes a nice hiss like sound when the plunger depresses.
Will post up more pics once I PF them.
Note: The below is taken entirely from all reports, analysis and scans generated from the study of these insects. Items in brackets are the name of the generated report with skill required and/or the analysis data taken from the logs. If someone has additional data let me know IG so this report can be amended.
The Cyclops Wasp (aka “wasp”) is an overall dull green with occasional tan colored insect so named due to its single eye and propensity to use a stinging attack similar to Terran wasps. The wasps can cause an allergic reaction to individuals who are stung but the venom appears to be no more toxic then a Terran wasp. They are highly aggressive responding to threats with a swarm attack. The wasps appear to be solely herbivore in nature as they were observed to eat various plant material but not meat. The wasps pose a significant threat to crops barring tubers or similar underground crops. A compound made from a particular tree sap may be produced for use as both a personal repellant and insecticide for crops.
[Stinging Swarm Report – Biology]
Wasps are an overall dull green color with some tan markings. Barbs are located on the thorax plates with a non-barbed stinger at the rear of the thorax. There is no abdomen.
The dorsal of the creature is dominated by a series of overlapping heart shaped plates. A small plate covers its head while two larger plates cover the thorax, legs and wings. For flight, the thorax plates open at the middle then lift up off the thorax. Compact wings then unfold from underneath the plates.
The ventral of the animal shows a membrane stretching across the underside of the plates attaching to points along the top of the thorax. Very fine hairs grow from the membrane where it attaches to the outer edge of the thorax. These hairs connect to nerve pathways that lead directly through the membrane to legs and wings. The membrane also contains microscopic spiracles that allow the insect to breathe.
Located under the head plate is a single multi-faceted eye located directly in the center of the facial structure. Small, stubby antennae grow from either side of and slightly behind the eye. While similar to Terran insect antennae, they are located much lower and wider. Located on the bottom of the head and more towards the rear is a multi-part mouth.
The mouth is unusual in that it faces directly backwards. The mouth consists of a labrum (a “lid” on top of the jaws), two mandibles for chewing, two smaller maxillae located beneath the mandibles that work in concert with them to chew food, and a labium (a “chin” that acts as a bottom lid). When not in use the mandibles and maxillae retract to lay flat while the labrum and labium seal the mouth off.
A short esophagus links the mouth to the stomach. The stomach lies below a “brain” which is actually a very simple ganglia system. A rudimentary intestine attaches to the stomach evacuating out of the bottom rear of the thorax.
The thorax is composed of 3 articulated segments each having two legs attached (6 legs total, 3 on each side). The wings and hinges for the thorax plates are located on the forward and middle thorax segments. The rear segment is devoted entirely to the venom producing glands, venom sack and stinger.
The rear segment is quasi-prehensile, segmented tail allowing the creature to sting to either side, down or even up at an approximate 20-degree angle. This tail is covered in curved spines along the dorsal surface. The stinger is a larger, slightly curved, non-barbed spine, which allows the wasp to sting multiple times in rapid succession. A channel is located in the center that transports venom from production glands to holding sac located at the base of the stinger. See Venom, below, for additional information.
While investigated the morphology of current specimens do not provide evidence of how the wasp reproduces. Current theory is they are similar to Terran insects having a single queen laying eggs and drones for impregnation. All specimens observed so far would thus be non-reproductive drones.
[Stinging Insect Venom System Analysis – Chemical 1]
The venom injection system is composed of venom producing glands, a duct between the venom glands and holding pouch, a holding pouch located at the stinger base, and a slight curved, non-barbed stinger. The amount of venom injected is measured in micrograms with the holding pouch containing enough venom for 25-30 stings before needing to be re-filled.
Upon chemical analysis it was determined the venom primarily contains histamine and phototoxic agents. The phototoxic component would lead to light sensitivity and blistering. This was born out as colonists who were stung exhibited such symptoms.
[Stinging Swarm Report: Survival - Ecology]
Occasionally small, Avian like creatures would attempt to pick off wasps on the outskirts of the swarm. When a bird landed, approached slowly and cautiously, they usually were able to feed with no disturbance to the swarm. Avians that attempted to swoop down from the air would cause the swarm to react.
Flying creatures that got within 10 feet or lower were met with a flying cloud of insects. Unless they were very fast such creatures would be quickly blanketed by the wasps who would then sting them to death. When the wasps swarms a portion would almost immediately settle back to the ground while a smaller portion would continue to pursue and attack. The creature attacked would need to retreat a significant distance, observed to be approximately 50 feet, before the wasps would fly back to the swarm.
Wasps with a certain radius of the threat will begin to engage. As one wasp moves, it sets off a chain reaction with the wasps around it. The attack looks like a rippling wave extending out from the point of the threat. As stated above the wasps very quickly determine the “size” needed for an attacking force with the excess settling back to the ground almost as quickly as they took off. However, the entire swarm experiences the ripple effect looking similar to wave.
The wasps will fly a short distance towards the point of threat before settling back down. This will cause the swarm to shift a few feet in the threat direction. The attack portion when it flies back have been observed to land approximately in the same location it initially took off.
[Stinging Swarm Report - Agriculture]
The wasps tend to be terrestrial then aerial. They crawl along the ground eating most plant matter in their path. Most plants are eaten down to the ground. Woody parts of bushes and trees are left, but any young tender shoots or leaves will be entirely devoured. The swarm will fly up a few feet to get to food sources if required.
Older, well-established trees with tougher leaves tend to be bypassed. They may also have been bypassed due to the sap they exude (see Natural Protection, below). It is possible a combination of both keep older trees safe from swarm predation.
The wasps present a clear danger to efforts to raise crops especially when such crops are in the early growth stage. However, though the swarm does eat all plant matter right to the ground they do not burrow. Crops and roots below the ground are unaffected and remain intact. This allows plants to recover over time.
Crop plants that grow primarily underground such as tubers would remain safe. Destruction of the above ground portion of such crops may lead to stunted crop growth.
On final note of interest was those plants in the wild that have had their leaves devoured then exude a sticky sap. This sap appears to “seal” the plant off from further harm while it recovers from the swarm attack.
[Tree Sample Analysis - Botany]
[Collect Samples from Trees near the Swarm]
Observing the swarm has yielded data that they avoid many larger, more mature trees. These trees exude an oily sap similar to citronella. A number of tree samples were taken and analyzed with the following determined.
Samples from older trees have a faint lemon scent with the older the tree having a stronger scent. The oil produced by the tree repels the insects. As it would take years for trees to reach maturity, their potential in planting such trees in the garden is not viable. In any case, the wasps simply bypass the trees and eat plant matter around it.
The oil produced by mature trees is similar to citronella. The oil could be used on personal as an insect repellant if applied to the skin. For agriculture use, it would work as a pesticide if applied to and/or around crops. It may also have an anti-fungal property that would keep a crop blight away or lessened but this is a current working theory.
The oil affects the wasps by severely affecting their respiratory system by blocking their spiracles as opposed to attacking the nervous system.
(Scan Stinging Swarm: Active]
Armor or sealed suits can protect one from the odd sting allowing samples to be collected of the swarm. In addition, one should move slowly and keep low to the ground to minimize the risk of causing the swarm to take flight.
Just a reminder that if you make a forum name here, it should be either your character name (if you have one) or your player name (if you don't). Please put both those pieces of information in your signature as well. It gets very confusing otherwise!