What sorts of in-game firearms comprise each type? One can extrapolate from the rules doc that dart rifles would be class D and revolvers would be class C, and of course anything full-auto would be class A. What about shotguns? Semiauto pistols? I ask this partly for clarification and partly to get the twinkproofing that a definitive answer will provide.
How Do OOG Firearm Classes Correspond to IG Firearm Types?
Player: Mike Walton
Character: Djibril Etienne, Utopian Geneticist
"In the absence of justice, what is sovereignty but organized robbery?" -- Saint Augustine
Posts 5 | Views 530
For now, the gun rules are fairly simple so some types of guns are only abstractly dealt with.
Small pistols, hold-outs and small caliber survival rifles = Class D
Hunting rifles, hunting shotguns and personal sidearms of all sorts = Class C
Military rifles and Combat Shotguns = Class B
Crew support weapons and machine guns = Class A
Matthew Webb. Game Master. Development Lead.
If I may be so bold as to give examples? This is based on my recent reading of the Alpha combat rules in the files section of the FB group and the research I did into dart casters before I decided to play a Doctor who doesn't have the Firearms skill.
If this is not at all helpful and/or correct, I'll delete it and be very sorry.
Please note, these are EXAMPLES and NOT endorsements. (These are also my opinions and subject to arbitrary rulings by the GMs.)
Class D - Nerf Jolt, BuzzBee Predator, Nerf Rebell Pink Crush or Star Shot, These shoot one dart at a time and must be reloaded after each shot. (MAYBE applicable to this class Nerf Triad, BuzzBee Tech3. These can be loaded with two or three darts at a time, but will only shoot one dart for each trigger pull and you must cock the weapon for each shot.)
Class C - Nerf Strongarm, Nerf Hammer Shot, Nerf Longstrike (with standard clip), BuzzBee Doubleshot, BuzzBee Range Master, BuzzBee Jaguar - These guns have clips or a revolver-like drum with a capacity that is somewhat limited. The action is mechanical. Combat rules limit ammo capacity to max 8 darts. (So no extended clips for you!)
Class B - This one is a little hard for me to nail down. I would say the Nerf Rampage, as it satisfies the requirement of still being mechanical. However the ammo drum holds 25 darts and the rules cap the ammo capacity of this class at 20.
Class A - Anything with the capacity to hold more than 20 darts and/or anything that requires batteries to operate. Due to the 25 dart drum thing, the Nerf Rampage belongs in this class. (Yes, even though it's not battery powered.)
Dr. Jael Strauss
NeoPrimitive Field Doctor & Scientist
For anyone with questions on this subject maybe I can help based on my current understanding.. The firearms classes are for balance. Basically, if you can be a one man army with your firearm, that is Class A.
If you can hold your own with your firearm and it seems like it would be appropriate for a military or law enforcement application, that is class B.
If you could use your firearms as a good backup for either of the above, or use it in your scrappy, dangerous day-to-day ner-do-well life, this is class C.
If what you have is a single shot, this is class D.
Player: Josh Acker
Playing: Landon Corvin - Ranger